History, Restapled - True Value
Welcome back for another History, Restapled, a Commander-focused column that attempts to validate a newer card’s status as a staple by looking at how cards that are similar, synergistic, or competing have fared in the past financially.
Kellan, the Fae-Blooded
The featured player on one of the most busted planeswalkers in existence,
Similar Boros representatives, both enabling card advantage and paying off attachment shenanigans, remain cheap for the moment, including
STATUS: Staples of Eldraine
Decadent Dragon
According to EDHREC,
STATUS: Adventures in the Stapled Realms
Gruff Triplets
Commander is chock full of token doubling staples like
Even without any support, Gruff Triplets is a steal: 50 cents, six mana, three bodies, and nine trampling power with potential for nine more over the course of the game. Once tokens start doubling, however, Gruff Triplets rises from being a strong card to a powerhouse capable of taking over the game. Throw in an effect that doubles +1/+1 counters - like, oh say, Doubling Season and Primal Vigor - and the game’s likely about to end. Green creatures that produce multiple bodies are plentiful and will keep getting printed, but Gruff Triplets benefits from some excellent reprint timing.
STATUS: Triple double staple trouble
Great Hall of the Citadel
This utility land from Lord of the Rings seems innocuous enough, but has proven itself to be quite powerful. It enters untapped and produces mana on its own, then helps you cast commanders with highly specific pip requirements. Great Hall is like the cycle of filter lands (e.g.
STATUS: A staple of legends
Stone of Erech
Good lord, does this card do a lot for only a single mana. I’ve witnessed it shut down three opponents at once - more commanders care about creatures dying than you’d expect - forcing a player to burn a perfectly good removal spell on something so cheap only to have the player sac it and draw.
Stone of Erech represents the best kind of Commander card: it’s cheap and sits on the battlefield forcing players to rethink their strategies even before it has any effect on the board state, and can be cashed in later for value. Aside from effects on lands like
STATUS: Staple all the way to the grave
Kellan, the Fae-Blooded | ||
Decadent Dragon | ||
Gruff Triplets | ||
Great Hall of the Citadel | ||
Stone of Erech |
Social Tedium
I’m in the process of giving my Twitter account the X, as the site is skewing, let’s say, away from my tastes. Please join me on Bluesky at the handle @steveheisler and let’s talk Commander! Would also be curious to know which of the Wilds of Eldraine commanders are the most exciting for you to build around. I’ve had my eye on a Kellan deck, but the player base may have better ideas.
Check out these other articles:
Featuring Features by Jason Alt
Modern Times - Wilds of Eldraine by Corey Williams
Hidden Gems - There's No Place Like Homelands by Adam Berg
Steve Heisler is a writer and pop culture journalist covering comedy, games, television, film and the tech industry. His work has been published in Rolling Stone, GQ, Variety, The AV Club, Fast Company and the Chicago Sun-Times. He began collecting Magic cards during Fourth Edition and plays Commander and Modern primarily. He also enjoys tennis, the Dark Souls family of video games and supporting live comedy. He lives in Chicago with his cat, Rosie.