Speculating on the Commander Banlist
Betting on the Commander Banlist
Whenever I’m checking out a store's selection of singles or flipping through someone’s trade binder, there are a few specific types of cards I’m always on the lookout for.
Cards I need for Commander decks? Gotta have those, of course.
Old-school foils? Sign me up.
Obscure Reserved List? Why not?
Even more copies of pet cards for my personal collection? Hell yes, always.
But there’s one more category of cards that many dismiss purely on their legality in the most popular format, and that is cards on the Commander banlist. Some might think it's dicey to pick up cards that can't be used in play, but the right ones can be solid long- or, hopefully, short-term holds. By merely being on the ban list, these cards have a spotlight on them that others naturally don’t, and as we’ve seen countless times in the past, once something is unbanned, there’s a good chance it will jump in price; there will suddenly be demand for these previously niche cards. And even if just for the short term, the hype will catch people's interest like it always does.
This itself shouldn't be surprising, but I feel as Commander players we have mostly accepted that certain things can't be changed, and that goes for many of the long-time inhabitants of this list. We just accept that
Before I continue though, I need to be clear - some cards will never leave this list as long as it exists. We don't want to be picking up cards we know will never move, but we do want piles of the other stuff to throw into a shoebox until one day the Rules Committee decides that “yeah, maybe we should give this a chance again.” To better assess what’s considered a reasonable banlist pickup, we need to evaluate why they were banned in the first place, and whether or not those reasons will hold ground, say, five or ten years from now.
Ante, Conspiracy, Manual Dexterity, and “Controversial” Cards
I’ll make this section quick - these aren’t going anywhere. They're all simply too problematic and there's little to no reason in even giving these a shred of consideration. They either go against the core of Commander as a format, or in some instances, of Magic as a game itself, in such an egregious way that unbanning any of these will do way more harm than good.
On the RC’s own website they're even lumped together with not even a description as to why they're banned on a card-by-card basis (the exceptions being
Cost-Prohibitive Cards
While also being banned for their pure game-warping power, the five Moxen,
While this reasoning seems sound, and very well may be a good basis to justify banning a card in what is ultimately a casual format, there are simply too many contradictory cards present that go against this argument that are still legal. If the above cards are banned because of their price, then why is
Whether or not these cost-prohibitive cards see an unban is meaningless ultimately, as they’re already so expensive that this would not affect the prices in any way. I also highly doubt in 2024 that people are casually picking Power-9 in trade binders and setting-and-forgetting them like we can do for some of the other cards about to be mentioned.
Resource Denial/Unfun Cards
When picking up banned cards to spec on, we mostly want to focus on stuff determined to be too powerful that might not be so by today’s standards. But within these “too powerful” cards is a subcategory of picks that likely will stay on the list more permanently than others due to how unfun they can make the game for many players - something the core of the format wants to avoid. These might get removed at some point, but it won’t be for a long, long time, and will likely happen when Magic has evolved to a point that is unrecognizable by today’s standards. They either provide asymmetric resource denial or more-or-less restart the game for limited mana or effort. Basically, you may want to give these cards a consideration if you can find them for dirt cheap and are in it for the long haul, but in general these would be considered pretty safe to avoid:
The one that fits these same qualifications that might have the highest chance of an unban though, is
Sway of the Stars |
Banned As Commander
There are three cards in this category that initially existed as “banned-as-commander,” meaning they could be included in the ninety-nine, but not in the command zone, but when that rule was given the boot in 2014, these were simply moved to being banned in every capacity. These cards are as follows:
While Braids and Erayo could easily slide into the previous section’s qualifications of resource denial/unfun gameplay, Rofellos doesn’t do anything of the type, and if there were one card from this category I would bet on making some kind of comeback in the future, it’s him. He was banned for “doing too much too fast, with minimal deckbuilding restrictions” if you have him as the commander, but I would say this is unfair. Running a deck with Rofellos at the helm restricts you to a single color and doesn’t provide any sort of gameplay value outside of basic ramp, which can be accomplished through various other means if desired. The RC says that consistently providing six mana on turn three is too strong, but you know what else gives you six mana on turn three? A
I say, let Rofellos run free. Or at the very least, just return him to banned-as-commander, a deck-building restriction that I firmly believe could work just fine in today’s Commander climate. I get that this restriction was removed and the ban lists combined to avoid confusion back in 2014, but nowadays I honestly feel like this reasoning doesn’t hold up, and to a further extent, somewhat undermines the intelligence of Commander players as a whole. There are constantly a slew of new cards, mechanics, and token types, and with the Companion mechanic we even have cards that are legal that no longer say what they accurately even do - we’re supposed to keep track of that, but can’t keep track of three cards in a separate banlist? We deserve some more credit than that, to be frank.
There are also two cards that are currently banned because they are too strong as commander, but were not around for the banned-as-commander restriction, and those are
Yes, Golos is “simply a better choice of leader for all but the most commander-centric decks,” but just because we can run Golos as a more efficient commander, doesn’t mean we will. Unlike other competitive formats, Commander players aren’t always going for 100% efficiency - in some cases we are, but often we want to just do silly things, have fun interactions, or just play some unique cards on-theme, and running someone as efficient as Golos might go against the type of gameplay we want our decks to foster. Again, the format has evolved to such a point where I think some more confidence should be given to the players in these regards. Generally, we’re pretty good at self-policing and giving our decks variety in their competitiveness, and assuming everyone will have a Golos deck if he’s unbanned is a bit unrealistic. With all this in mind, picking up some copies of him for less than $2 on the hope that he might one day return is not, to me, unreasonable.
Golos, Tireless Pilgrim |
Other
As the format develops and power creep affects the delicate balance of the game, I do believe there will eventually come a time where, barring the few categories I mentioned that “aren’t going anywhere,” everything will be considered legal. Being a social game, it will ultimately come up to the players to determine what decks or cards they would like to both play themselves, and play against, like we do now with our “Rule 0” discussions, just with a slightly larger card pool. The cards in this final category, however, have the highest chance of getting unbanned the soonest, at least in my mind. I’ll quickly outline a few I’m always on the lookout for, though everything not mentioned up to this point on the banlist has some chance of being unbanned in the near, or distant future.
Coalition Victory | ||
Flash | ||
Lutri, the Spellchaser |
In Conclusion
While I’ve stated some of my issues with the Commander banlist above, it’s important to remember these cards are banned in the first place to try to facilitate a more fun experience for all players, which I admire and respect. Commander can be a delicate format, and while it would be intriguing on both a gameplay and financial side to see how things would go with mass unbannings, I don’t believe this will happen any time soon. But as mentioned before, if you’re in the game for the long haul, grabbing some of these might not be the worst idea. And hopefully when and if these cards do make it off the list one day, you’ll have your own little stockpile of cards to play around with.
Further Reading:
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Jason is a longtime lover of Magic, falling in love with the game at Seventh Edition, as well as an EDH enthusiast for both casual and competitive metas alike. He's also a screenwriter with a produced feature and plans to proceed with many more creative projects in and out of film. His favorite card is Rofellos, Llanowar Emissary, but he firmly believes that Mana Drain is the best card.