The Best Magic Cards for the New Crime Mechanic
So you want to be an outlaw, do you? Don’t let me get in the way, but there's a few things you should know before diving into a life of crime. Crime of course being the devious new mechanic from
If you still want to get your hands dirty though, here are some cards that might help you on your path of lawlessness. Who knows, utilize some of these and maybe one day your wanted poster could be hung next to Oko’s.
Freed from the Real and Pemmin's Aura
One of the easiest, most straightforward ways to interact with your opponent and commit a crime is through the use of pingers. They’re simple - every time you tap them you get a trigger, and they may even help take out some pesky hatebears or other small bodies along the way. Their only problem is they each can only be activated once per turn, and while some cards like
Freed from the Real and Pemmin’s Aura are solid choices, both of which equate to basically “pay one blue mana to commit a crime” when attached to a pinger. They’re just under $4 and $6, respectively, with the latter at its lowest in almost four years, down from an all-time high of $20. Pemmin’s Aura even has the added bonus of giving your creature shroud at instant speed if need be. And since it's only been printed in
Freed from the Real | ||
Freed from the Real (Neon Yellow) | ||
Pemmin's Aura | ||
Pemmin's Aura |
Seedborn Muse and Drumbellower
Maybe you don’t want to use your resources each turn to get this result - crime’s supposed to pay you after all, not the other way around. Well here are two incredible options you can use to untap your pingers on each of your opponents’ turns.
The first and most obvious choice is Seedborn Muse, an all-time classic that's more than earned the minimum $10 price tag despite many printings. That being said, Seedborn Muse is so ubiquitously good that I don’t believe the introduction of crime as a mechanic will affect its price as much as Drumbellower, whose time in the sun is long overdue. Trailing behind at $5, this creature from
Seedborn Muse | ||
Seedborn Muse | ||
Drumbellower | ||
Drumbellower (Extended Art) |
Glare of Subdual , Diversionary Tactics , and Opposition
Paired with the last two cards, or perhaps even without them if you’ve got the bodies, these three enchantments can also help guarantee you get that crime trigger every turn. By simply tapping two creatures (or one in the case of Opposition) you can target one of your opponent’s permanents without paying any mana whatsoever, letting you save your precious resources for counterspells or other responses in case of emergency.
Glare of Subdual will do the trick, and Opposition clearly has the most utility out of the three, but my sleeper pick would have to be for Diversionary Tactics - particularly the foil treatment. LP versions can be found at the time of writing for around $3, which I think is a steal. Old border foils look breathtaking in person, and this coupled with the fact that the card is highly splashable and has only been printed in
Glare of Subdual | ||
Diversionary Tactics | ||
Opposition | ||
Opposition |
Soltari Guerrillas
Soltari Guerillas commit crimes in their sleep; once this card hits the field, if you so much as glare in its direction, it'll pull a fast one on you. It's sneaky too - one would think by looking at the rules text on a quick, surface level that it doesn't have any activated abilities, when in reality the opposite is true. Take a look at the wording on the actual card compared to the updated oracle text.
“If Soltari Guerillas assigns combat damage to any opponent, you may redirect that damage to target creature.”
VS
“Pay 0: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.”
Upon initial reading of the card as it exists, it seems like you have to deal combat damage to a player to activate Soltari Guerillas’ ability, but you can actually activate it at will. This is the only card that allows you to commit crimes, in this case by targeting one of your opponents’ creatures to no effect, for zero resources, arbitrarily, at instant speed, as many times as you want. The only other card that comes close is
Soltari Guerillas isn’t quite versatile, being in both red and white, but for the decks in those colors that want to commit crimes, I'd consider this a snap pickup. Like Drumbellower and Diversionary Tactics, this card only has one printing, and is currently sitting at half a dollar - a small price to pay for a card that can not only provide your crime triggers each turn like the other recommendations, but can also do it as many times as you want for free.
Soltari Guerrillas |
In Conclusion
While I do slightly worry about the more intricate interactions of committing a crime being overly convoluted for some newer players (how many times have you forgot to target on cast?), I think the direction it takes the game in is exciting, and if you see yourself wanting to try it out, you could do worse than to check out these picks.
Further Reading:
Jason is a longtime lover of Magic, falling in love with the game at Seventh Edition, as well as an EDH enthusiast for both casual and competitive metas alike. He's also a screenwriter with a produced feature and plans to proceed with many more creative projects in and out of film. His favorite card is Rofellos, Llanowar Emissary, but he firmly believes that Mana Drain is the best card.