Potential Commander Staples from Outlaws of Thunder Junction
Thunder Road
Hey y’all greenhorns and cowpokes! Yee haw! Western slang! Welcome to
Three Steps Ahead & Great Train Heist
Spree is the most buzzed-about mechanic to roll out of Thunder Junction for its sheer flexibility and the fact that the options its cards represent are, actually, all pretty good for a change. Some of the better ones, like
Three Steps Ahead would be awful if only two of the three modes had been printed. Consider
Great Train Heist is a bit more unambiguous in its usefulness. Consider
Grab either one, or ideally both, while packs are being cracked at a rapid rate.
STATUS: Two new modal staples
Three Steps Ahead | ||
Three Steps Ahead (Extended Art) | ||
Great Train Heist | ||
Great Train Heist (Extended Art) |
Another Round
Blink effects are extremely strong in Commander and enable wins by incremental advantage, but there are few cards with the ability to overrun opponents in one fell swoop with a turbo-
Another Round might be the white finisher we need.
At $0.25, this card is criminally underpriced.
STATUS: Very specific but powerful finisher
Another Round | ||
Another Round (Extended Art) |
Duelist of the Mind
Speaking of criminals…Duelist of the Mind is a bit more speculative on my part; I’m basing my thoughts on how easy it seems to trigger the “commit a crime” mechanic on anyone’s turn. Heck, a lot of Commanders can go on veritable crime sprees on activated abilities alone. After the first loot or two, you’ve basically earned back your tempo, and a two mana 1/3 vigilant flyer (assuming you only draw once, during your draw step) isn’t the worst thing I’ve ever seen, either.
STATUS: Not a staple, but potentially not not a staple, either
Duelist of the Mind | ||
Duelist of the Mind (Extended Art) |
Outlaw and Order
While many of the cards in Outlaws of Thunder Junction will find homes, I’m curious which will emerge as the clear winners from the set. Any thoughts? Versatility is obviously what makes a card great in Commander, but it doesn’t necessarily present as a shiny new toy in the way something like
Further Reading:
Steve Heisler is a writer and pop culture journalist covering comedy, games, television, film and the tech industry. His work has been published in Rolling Stone, GQ, Variety, The AV Club, Fast Company and the Chicago Sun-Times. He began collecting Magic cards during Fourth Edition and plays Commander and Modern primarily. He also enjoys tennis, the Dark Souls family of video games and supporting live comedy. He lives in Chicago with his cat, Rosie.