Underplayed Equipment for Commander

16 Dec
by Kaspar Renken

Welcome to The Jankyard, a place filled with cheap alternatives for expensive staples. Everything here is under $5, and can be just as good, if not better, than their popular expensive counterparts. One of the most popular archetypes in Commander is Voltron, a strategy that predominantly relies on Equipment and Aura spells to build up threats for your opponents to try and play around. So today we’re looking at some cheap and underplayed Equipment for Voltron strategies. They may not be as good as some expensive staples like Robe of Stars or Sword of Feast and Famine, but they can go unnoticed if your opponent doesn’t stop to read.

Pip-Boy 3000

Versatility is a necessity for any Voltron deck since the strategy is fairly linear. Pip-Boy 3000 is a one-mana equipment with an equip cost of two, making it easy to cast early. The best part of Pip-Boy 3000 is the fact that it triggers on attack and not on combat damage dealt, meaning you can start banking value early with three great options to curve out any issues you may be facing when building your board state.

Pip-Boy 3000
Pip-Boy 3000 (Extended Art)

The Spear of Leonidas

Just like Pip-Boy 3000, The Spear of Leonidas gives you some versatility whenever the equipped creature attacks. While the casting cost may be higher, your choices are arguably better between a Faithless Looting effect, a 3/2 Horse that works best as a blocker, and double strike that can change a threat from dangerous to deadly. Modal Equipment like these two and Umezawa's Jitte are great because you get a payoff for completing the main objective of most Voltron decks: attacking.

The Spear of Leonidas
The Spear of Leonidas (Foil Etched)
The Spear of Leonidas (Extended Art)

Scepter of Celebration

Who said a Voltron deck can’t go wide? Scepter of Celebration capitalizes on your equipped creature already being at a reasonable power by building your board state with 1/1 Citizen tokens equal to combat damage dealt. To make this effect even better, it gives the equipped creature trample, making combat damage that much easier to get through. Even if Scepter of Celebration didn’t add tokens, its addition of trample makes it perfect in any deck that runs green.

Scepter of Celebration
Scepter of Celebration (Extended Art)

Golem-Skin Gauntlets

All That Glitters might be the same price as Golem-Skin Gauntlets and may be better if your deck is running both Auras and Equipment. However, All That Glitters is a red flag to most opponents, and will fall off if your enchanted creature gets removed. Golem-Skin Gauntlets is a repeatable threat and can be moved from one creature to another, giving you more versatility and possibly numerous threats for your opponents to deal with.

Golem-Skin Gauntlets
Golem-Skin Gauntlets

Plate Armor

While ward 1 may be as good as dollar store toilet paper, +3/+3 is a strong buff to any creature if you're looking to fill an extra slot with an inexpensive equipment you most likely have lying around. The part that gets missed often on Plate Armor is its equip cost. If you control three or more Equipment, Plate Armor equips for free, making it easy to move from creature to creature to give that added protection. For anyone with an Arna Kennerud, Skycaptain deck, Plate Armor is a must-add!

Plate Armor
Plate Armor

Elbrus, the Binding Blade

A seven-mana equipment that gives +1/+0 to a creature is horrible. The only way Elbrus, the Binding Blade could be playable is if someone stapled a massive 13/13 Demon to the back of it that had flying, intimidate, and trample, and doubled in size when a player lost the game. 

While the equipment side of Elbrus may not make your equipped creature an initial threat, the threat of being able to flip into Withengar Unbound will surely catch your opponents’ attention. However, with cost reducers and a little evasion, this is an awesome addition to any Voltron strategy.

Elbrus, the Binding Blade
Elbrus, the Binding Blade

Blinding Powder

Have you ever wanted a one-sided Maze of Ith that protects your creature but allows it to still deal damage? Blinding Powder is an underplayed Equipment that gives your creature the ability to unequip and gain protection from combat damage until end of turn. If you have Puresteel Paladin out and three or more artifacts, now your entire board has protection from combat damage! If your main strategy revolves around attacking, this is a great one-mana spell that can keep your strategy alive. 

If you want a similar Equipment to clear out any possible blockers prior to attacking, Heartseeker can make quick work of an opponent's board when combined with Puresteel Paladin.

Blinding Powder

Celestial Armor

Hey look, a cheap Robe of Stars! Robe of Stars objectively has the better ability to phase the equipped creature out anytime for only two mana. However, for three mana you can flash in Celestial Armor and give a creature hexproof and indestructible. While it may not protect from everything like phasing out will, Celestial Armor allows you to continue your turn and attack after an attempted removal spell, or keep your creature safe until the turn is passed. Better yet, your creature now gains flying and a small buff of +2/+0.

Celestial Armor
Celestial Armor (Extended Art)
Celestial Armor (Borderless)

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Further Reading:

Hidden Gems for Captain America, First Avenger

Kaspar Renken
Kaspar Renken

Kaspar Renken is a graduate of Western Connecticut State University, and has been playing Magic since War of the Spark. He began playing Standard for a short time before finding EDH and the friendships that come from multiplayer formats. When he’s not playing or building decks, he can probably be found working on his Mustang.


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