Karlov Manor Picks for Modern
Happy Wednesday, all! Today on Modern Times, we dive into the most impactful cards for Modern printed in
As I’ve touched upon in previous articles, Modern-playable cards in Standard sets have been decreasing in density for the past couple years, and Karlov Manor is no exception to this trend. So some of these picks might look weaker on the surface level, but stick with me, and we’ll dig into their potential all the same!
Leyline of the Guildpact
I’ll start with the least ambiguous, and least contentious, pick: Leyline of the Guildpact. I really like this card. Pregame actions nested in cards like the Leyline cycles of old,
Maybe it’s because I like the idea of being rewarded for being lucky or keeping a fringe hand because it has one of these pregame action cards available in them to give you that first mover advantage, even if you aren’t on the play. I remember playing
Leyline of the Guildpact is really interesting; unlike most Leylines that act as sideboard staples (
The drawback? To have this card work at full effectiveness, it needs to be in your opening hand. Full stop. If it’s not, the entire paragraph above becomes null and void. That’s the inherent risk one runs going this route with Domain Zoo. You not only need four copies of the card to make it work (representing a high opportunity cost compared to what those four slots could otherwise be used for), but one of those four cards needs to be in your opening hand. I would imagine most Domain Zoo players would prefer to just go the more consistent Fetchland and Triland route to get Domain online.
Beyond the fragile explosiveness that Leyline of the Guildpact offers potentially to Domain players, it’s a five-color permanent that in theory can be pitched to pay for all the Evoke costs associated with
A final “added” benefit of this card is that it gets around
Overall, I see this card having fair potential. The more interesting effect is the static ability that makes all your nonland permanents every color. To me, there’s a lot of untapped potential in that ability that is under-discussed, although it’s easier for me to imagine how to break that ability in Commander or Legacy than in Modern, so for the time being, we’ll table that discussion. Although, who knows… With recent results from rolling in from RC Denver, the ceiling for this card may still be ever-increasing. Let’s see where the dust settles!
Leyline of the Guildpact | ||
Leyline of the Guildpact (Extended Art) |
Surveil Lands
One’s interest must always pique at the prospect of new fetchable lands. The question then becomes: are these fetchable lands worth it compared to Shocklands or Triomes? Well, we’ve seen fetchable snow lands in
In the latest cycle of fetchable lands for constructed play, we have the Surveil lands. All ten are available in this set, covering every two-color combination in Magic’s color pie. Surveil is a great mechanic, and one that is used in Modern predominantly in
At this point, you might be calling me out. “Corey, these lands are preordering at $4 to $5 each! Clearly there’s some demand, right?” There is, absolutely… In Pioneer. While some of these Surveil lands, namely
Commercial District | ||
Elegant Parlor | ||
Hedge Maze | ||
Lush Portico | ||
Meticulous Archive | ||
Raucous Theater | ||
Shadowy Backstreet | ||
Thundering Falls | ||
Undercity Sewers | ||
Underground Mortuary |
Case of the Crimson Pulse
Cases are the next iteration of enchantment innovation in the game of Magic. Unlike Sagas, which accrue value turn-over-turn, only to be sacrificed, Cases (much like battles) offer (usually) immediate value upon being played. Then they need to be “solved” (usually by meeting some condition) to offer a “better” ability of some variety. Many Cases feel like they lie mechanically between battles and Sagas, which make them interesting prospects from a gameplay standpoint.
There are many reasons battles never took off in Modern (see an earlier article of mine discussing this), but typically their utility boiled down to a simple cost-benefit analysis: does playing this battle offer immediate value? If not, don’t play it. If yes, does devoting resources into defeating the battle yield something of higher value than the initial effect the battle gives me off of entering? If not, don’t play. There are very few battles where you can say “yes” to both of those conditions. And even then, they don’t have an obvious home in the format. Sagas are a little different, but realistically,
So where do Cases fit into this? Similar to battles, Cases need to offer some value that immediately impacts the game at the very least. Secondly, they have to be worth solving (or having a deck where meeting the “solve” conditions are easy), and offer an ability that’s worth solving the case for. Enter: Case of the Crimson Pulse. My favorite Case in the set.
For three mana, this Case enters the battlefield and enables you to discard a card and draw two cards. This is on par with Fable of the Mirror-Breaker’s second ability, which is terrific value right off the bat. So what is the condition for solving the Case? Being Hellbent–or having zero cards in hand. Finally! We have a reason to play
Okay, okay. Let’s be serious. Being without a hand in Modern is not difficult to do, especially with Scam mechanics running awry in the format. Again, one condition for Cases being worthy of consideration is the ease of solving without having to warp your deck to do so. This Case meets that criterion flawlessly.
In Rakdos builds, this Case can be solved pretty quickly. Beyond this, its ability once it’s solved is extremely good–while you have to discard your hand at the beginning of your upkeep, you draw two cards. Effectively, you end up drawing three cards every turn once this case is solved at the cost of the cards you held in your hand from the previous turn. The benefits will almost always outweigh the costs for most decks that could capitalize on this mechanic. Part of me wants to re-brew
So is this card worth the pickup even if its potential is purely speculatory? I’d say so. It’s barely over a dollar at the time of release, so picking up a playset is cheap and easy. It offers at the very least some nice redundancy with Fable of the Mirror-Breaker, and has a lot of interesting potential beyond that. Definitely one of my favorite cards in the set.
Case of the Crimson Pulse |
Going Forward
My initial reaction to Karlov Manor in general has been lukewarm. It’s a fine set with some nice pieces for Commander, Standard, and especially for Pioneer. Modern on the other hand doesn’t feel like it gains a ton compared to previous sets like
Having said that, the potential is there for other cards, (
Overall, Karlov Manor is incredibly flavorful, innovative, and a fun experience to draft and play, so don’t let its low potential in Modern steer you away from financial investment, and fun!
Further Reading:
Corey Williams is an Assistant Professor of Economics at Shippensburg University in Shippensburg, Pennsylvania. He considers himself a macroeconometrician with his research body reflecting work in applied macroeconomics and econometrics. Corey is an L1 Judge who started playing Magic around Eighth Edition. He enjoys Modern, Commander, cEDH, and cube drafting. Outside of Magic, he loves running, teaching, and the occasional cult movie.